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Forced Decisions
Make the solver build around your own plans by incorporting as cpnstraints. needs fixing, make sound cool but technically homnest
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Lock In Player
- Effect: Retains a player once they are in your squad across the planning horizon
- Use: Prevents sale of players you want to keep
Note
Does not force purchase of players not currently owned
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Exclude Player
- Effect: Prevents buying a specific player across the planning horizon
- Use: Removes unwanted players from consideration
Note
Does not force sale of currently owned players
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Exclude Team
- Effect: Prevents buying any player from a specific team across the planning horizon
- Use: Avoids entire teams you don't want exposure to
Note
Does not force sale of currently owned players
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Planned Moves
Schedule specific transfers for future gameweeks. Three types:
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Any => Selected Player, GW X
- Effect: Sell any squad member to buy Selected Player in GW X
- Use: Guarantee acquisition of a specific player
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Selected Squad Member => Any, GW X
- Effect: Sell selected squad member to buy any replacement in GW X
- Use: Schedule sale of a player while letting solver choose replacement
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Selected Squad Member => Selected Player, GW X
- Effect: Guarantees this exact transfer in GW X
- Use: Pre-plan specific moves around your strategy
Warning
Over-constraining the "Transfer Solver" with Planned Moves can lead to failed solves, consider using the "Linear Optimiser" for such problems.