# Forced Decisions

Make the solver build around your own plans by incorporting as cpnstraints. needs fixing, make sound cool but technically homnest

# Lock In Player

  • Effect: Retains a player once they are in your squad across the planning horizon
  • Use: Prevents sale of players you want to keep

# Exclude Player

  • Effect: Prevents buying a specific player across the planning horizon
  • Use: Removes unwanted players from consideration

# Exclude Team

  • Effect: Prevents buying any player from a specific team across the planning horizon
  • Use: Avoids entire teams you don't want exposure to

# Planned Moves

Schedule specific transfers for future gameweeks. Three types:

# Any => Selected Player, GW X

  • Effect: Sell any squad member to buy Selected Player in GW X
  • Use: Guarantee acquisition of a specific player

# Selected Squad Member => Any, GW X

  • Effect: Sell selected squad member to buy any replacement in GW X
  • Use: Schedule sale of a player while letting solver choose replacement

# Selected Squad Member => Selected Player, GW X

  • Effect: Guarantees this exact transfer in GW X
  • Use: Pre-plan specific moves around your strategy